I am progressing albeit slowly with my design for a 5 – speed sequential gearbox and have got to the stage of trying to produce models for the gear selector drums, Now, here's my problem. I have sketched out the desired features for the selector forks to follow in 2D, by drawing a profile and using the sweep function. I cannot find a way to wrap the path around a cylinder so that the profile follows the desired pattern. Any ideas?
I've Googled and looked at the Atom forum but as soon as you type in "wrap" all it seems to come up with is to do with text.
I should add the I'm producing the resultant parts on my 3D printer which I'm slowly getting to grips with.
I'm not really clear what you want to achieve. Do you have pictures of a similar part??
The Wrap tool in Atom3D will work with any sketch (text or otherwise) – but be careful of getting too close to the edge of the target.
Depending upon exactly what you need to achieve, 3D sketches might be needed (not supported in Atom3D).
You might get further by posting a query on the Alibre user forum (do mention that you are restricted to Atom3D) or even by submitting a support request to Alibre.
Based on your title, you can't wrap a swept profile, only a sketch.
David, the solution shown in your second response looks to be just the job. I'll try that after lunch as well as having a butcher's at the Framework link.
This is part of a Hewland FTR sequential gearbox selector barrel part 45 :
And this is what I've done on a plane surface by drawing the path and then the profile on the plane at right angles to the path followed by an extrude cut along said path.
Doesn't look too dissimilar to your example, David, so my hopes are high!
Ady 1. Yes, that is an assembly screen grab. I dread to think how long something of that complexity would take to print as one job, even with my high speed Bambu Lab X1 carbon printer! And just imagine the support structure that would be needed.
To save time, and make it easier to edit later, I'd suggest just use straight lines in the sketch. Use 3D fillets afterwards to smooth changes of direction, and to round the sharp corners at bottom of the groove.
A work around in Atom would be to treat each part of the groove as a separate operation applying different cuts to each. The main straight groove could simply be sketched onto a plane and then cut. The ones where the grove runs at an angle would need to be done with a helical cut for each angle so you would need to do that in three operations.
Once you have these done then as David says add the fillets as a separate item.
Here is a rough one done as described above, the three angled parts of the slot are helical cuts, the rest a revolved cut. Fillets added to internal and external corners though the external need looking into some more a sthey are not right. All options that are available in ATOM. I suggest making the groove deeper than needed and then extruding a solid cylinder to bring the bottom out to the correct depth.
Pitch of the helical cuts needs to be pi x outer diameter assuming 45deg angles. When sketching the rectangle for the helical cuts make it 1.404 times the width of the straight groove again assuming 45 degree angles. I simply used 14mm and 10mm in the example and a 100mm dia with 314mm pitch to the helix
I THINK i understand what you're getting at, except for the straight bits.
I think i might try doing it piecemeal using revolve cuts in angular sections and then joining them with helical cuts as you suggested. Come to think of it, it would probably be easier to do that the other way around. I'll have a go later when my brain has cooled down and report back on my progress – or lack thereof.
David, I may be possible with a bit more work or positioning the sketches differently but I was getting a "step" in the bottom of the groove where the straight one met the helical.
By effectively filling the bottoms those steps become part of the solid
Yes I created a plane at the end of the first angled cut then projected the sketch to be extruded for the next part.
If you get steps then I absolutely see the logic of your approach.
It is possible to avoid steps, but may not always be practical to do so (I am aware of one possible flaw with the simple example shown, that would take some careful thought to get around).
The groove shown has slightly different width across the slot for the helical vs straight sections.
Well, I've only gone and done it! Or rather, Jason showed me how and I implemented his suggestions.
I can use this part three times and connect them together with suitably sized shafts to make the selector barrel. I merely need to calculate the amount to rotate each consecutive drum to time the gear changes correctly. But not tonight! That's a job for another day.
I am progressing albeit slowly with my design for a 5 – speed sequential gearbox and have got to the stage of trying to produce models for the gear selector drums, Now, here's my problem. I have sketched out the desired features for the selector forks to follow in 2D, by drawing a profile and using the sweep function. I cannot find a way to wrap the path around a cylinder so that the profile follows the desired pattern. Any ideas?
I've Googled and looked at the Atom forum but as soon as you type in "wrap" all it seems to come up with is to do with text.
I should add the I'm producing the resultant parts on my 3D printer which I'm slowly getting to grips with.
Here's what the design looks like so far :
John
You need to create an axis along the centre of the cylinder (or centre the cylinder on an existing axis) and revolve your shape around the axis.