Posted by Neil Wyatt on 22/08/2014 18:35:36:
"Material of the graphic(s) "MetalsMachined Steel" will be ignored in render, because it is overriden by materials of graphic faces. To make this material visible you could remove materials from faces."
In short, I combined a number of screw threads with the body of the spindle they are mounted on and now I can't get it's texture to be anything other than the default.
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Neil,
First; apologies for our haning taken your new thread off-topic so quickly !!
Now; back to the opening question …
I have never used 3D TurboCad, but I suspect the problem is that although you have deliberately assigned a "material" to the "graphic" [i.e. what you have drawn], there is also a "material" assigned [whether by accident, or design, or default setting] to the generic set of "graphic faces" …
The somewhat cryptic hint probably means that you need to find the setting for "material of graphic faces" and chnge it to either "none" or "transparent" … thus allowing your choice of material for the drawn item to "shine through".
Sorry if that rambles a bit … I need Coffee.
MichaelG.
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Edit: … I've just found this … now I deserve that Coffee !!
Edited By Michael Gilligan on 23/08/2014 07:55:51