Knurling ( Fusion 360 )

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Knurling ( Fusion 360 )

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  • #21225
    SillyOldDuffer
    Moderator
      @sillyoldduffer
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      #282533
      SillyOldDuffer
      Moderator
        @sillyoldduffer

        Although I'm getting on famously with Fusion 360, it may not be perfect!

        Autodesk's website describes an easy knurling method that's built in to their Inventor product. But, unless I've missed it, knurling in 360 is both complicated to set up and compute intensive. I was hoping to find something like F360's thread tool, which paints an imitation thread rather than calculating a representation of a real one. There's an outline describing how to go about creating a knurl but I couldn't find any step-by-step instructions.

        Being cosmetic it's not any sort of a crisis, but it's an odd limitation in a package that's otherwise jolly good at rendering realistic images of its designs.

        Does anyone know how to apply knurling with Fusion 360?

        Thanks,

        Dave

        #282572
        Dave Martin
        Participant
          @davemartin29320

          Dave,

          I don't use Fusion, but the way I've shown diagonal hatched knurling in PartMaster and in Alibre is to superimpose many start left-hand and right-hand threads (actually I drew one LH and one RH and then duplicated them many times).

          Dave (IOM)

          #282589
          JasonB
          Moderator
            @jasonb

            I do it the same way as Dave in Alibre but it uses a lot of memory and parts will be slow to load.

            screw6.jpg

            #283639
            Nick Hulme
            Participant
              @nickhulme30114

              Commercial CNC lathes use cut knurling tools, not single point, code heavy, pattern cutting.

              #283647
              richardandtracy
              Participant
                @richardandtracy

                SolidWorks is the system I use. The effort involved in modelling threads & knurls, along with the memory, processor & file size overheads is really not worth it. Just put on a cosmetic texture for the 3D view. On a drawing, such items are not shown, and most of these systems are aimed at making drawings. As Nick says, knurls & threads are not usually machined direct.

                Regards

                Richard.

                #283657
                Ed Duffner
                Participant
                  @edduffner79357

                  It's not easy just yet. I had the same issue when I first started out with Fusion360. There are some links to possible solutions below. You can apply a textured knurl, unmodelled, via the Appearance window.

                  **LINK**

                  **LINK**

                  Ed.

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