Although I'm getting on famously with Fusion 360, it may not be perfect!
Autodesk's website describes an easy knurling method that's built in to their Inventor product. But, unless I've missed it, knurling in 360 is both complicated to set up and compute intensive. I was hoping to find something like F360's thread tool, which paints an imitation thread rather than calculating a representation of a real one. There's an outline describing how to go about creating a knurl but I couldn't find any step-by-step instructions.
Being cosmetic it's not any sort of a crisis, but it's an odd limitation in a package that's otherwise jolly good at rendering realistic images of its designs.
Does anyone know how to apply knurling with Fusion 360?
Thanks,
Dave