I think my main difficulty is being unable to think in abstract but very tightly-ordered ways, and to think like that many steps ahead. Although CAD is not so abstract because you can see the image you are building, and the tools do have useful little labels to help you, it still needs the type of intellect shared with chess players and professional mathematicians.
David –
I’m not sure I saw that engine, or if I did I mis-read its purpose, perhaps thinking someone else’s own project. Was it on this thread or an e-mail?
I vaguely recollect seeing an engine in V-form, but it was an air-cooled one with masses of cooling-fins, complicated pipework and so on, but not where or when. Light-grey and viewed a bit obliquely. It looked more like a CAD publisher’s packaging sample than a CAD exercise. It certainly looked on the level of difficulty as Julie’s traction-engine.
I tried looking back up-thread as far as “page” 8 and saw lots of very high-grade Alibre models and even assorted versions of my bits of bent steel, but not a V8 engine.
Mind you I do sometimes miss messages, and I have the impression they sometimes arrive out of kilter with others so are not there ar first sight.
Sorry about that. Not being well in the last few days hasn’t helped either.
.
Nick –
I didn’t create that frame as an Alibre Assembly of Parts. I created it as a Part, i.e. one model.
The primary shape was an inverted, unsymmetrical T that I extruded to the right depth to represent the webs of the long sides and the cross-member made from the same channel. That first stage made them look like two strips welded together. The real ones bolted together.
The rest – their flanges, and the L-section of the other cross-member – are all separate, by sketching rectangles of appropriate lengths and widths and extruding them to thickness.
So nothing was extruded to length, only to height or thickness. No “assembling” in the Alibre sense of importing Part images and sticking them to the growing model. All one Part image, and I placed some of the rectangles by eye, not constraints or calculated measurements.
Consequently no problems with sweeping profiles at odd angles to the axis. No individual Parts on planes all different to each other. No parts facing in all sorts of irretrievably wrong ways. No baffling constraint / over-constrained problems and their incomprehensible error messages.
Jason –
Whether the subject relates to my project is not really important. In the end building any 3D CAD assembly is still generating geometrical shapes and digitally gluing them together. It is seeing how to make them stick together even when they are all correct, correctly-aligned and so one that I find hard.
I cannot solve more arcane problems like making Part B fit Part A at a set distance, rather than against a surface or edge. I don’t know if that’s even possible. A case for designing Part A to have positive locations.
It’s even worse when the screen is full of glaring mis-matches like totally wrong orientations, or none of the contraints work for me, or every part is “over-constrained” for reasons I can’t understand. I can’t see how to avoid such problems, why it always goes so wrong, or how to put it right. That’s when I find it impossible.
……
Really it seems that I am very slowly becoming slightly better at modelling fairly simple components, provided I avoid anyhting too hard for me, like compound angles and swept entities; but that building 3D assemblies is a more advanced skill moving further and further from reach. The more elaborate the examples I see, the more remote I realise it is.