When I started in engineering in 1985, all drawings were pencil or ink on vellum.
Both engineers and draftsmen produced drawings, but the draftsmen did the bulk of the drawing work, and they were very good at it.
When the first CAD systems began appearing at my company in about 1989 (when the second generation of personal computers came out), they hired computer guys, who knew nothing about drawing.
The drawings were totally monochromatic, with every line the same width.
They finally got rid of the computer jocks, and trained the draftsmen to do CAD, but there was only a slight improvement in the CAD drawings.
The key to making drawings that look good ("good" being a subjective term) is to use a variety of line weights, and to put the right line weight in the right place. The overall effect of using correct line weights is that the drawing begins to take on a 3-dimensional effect, and you can begin to see the depth of parts, etc.
Curved surfaces were often drawn with lines that became progressively wider across the curved surface.
I learned 2D CAD in the early 1990's, and I had a battle with my boss about whether engineers or draftsmen should make the drawings. The engineers would make what we called "redline" drawings, which were sketches with a red pen, and the draftsmen would create the 2D computer drawings.
The problem with the redline system was that the draftsmen we used always introduced random errors into the drawings, which could make for some costly problems if not corrected.
Untimately, all the engineers I know have ended up creating their "redlines" directly in 2D CAD, and the draftsmen have been eleminated as a trade, or else the draftsmen have moved on to 3D modeling, which is an art form in and of itself.
I started learning 3D modeling in 2012, and the transition from 2D to 3D was very difficult, mainly from a conceptualization standpoint, not because 3D modeling is that difficult.
The approach for 3D modeling is totally different than the 2D drawings I had made for 27 years, and it was very hard to teach this old dog new tricks.
A example of some nice drawing/art (as I call it) is the Brooklyn Bridge engineering drawings, many of which were in color, and many finely detailed far beyond what is seen today.
I learned how to draw correctly in 2D from the Korean guy who sat next to me in drafting class.
He made an A (+) on every drawing he created.
I asked him one day "How are you doing that ?", and he explained lineweights, and said that the base line must be very heavy, and you have to "burn it into the vellum", ie: go over the line many times.
I went from a "C" drafting student to a straight "A" stundent after that lesson.
The eye distinguishes shapes and things via contrast, and so drawings without contrast look very flat, washed out, and unappealing to the eye. I make what I call "visually correct" drawings by using contrast, which is akin to what the Romans did with the lines of their temples; ie: the temple had to look correct when viewed from a distance by the human eye. (the Romans curved their lines in a non-linear way, to make the temple look visually correct, but you get the idea).
Making generic 2D Drawings is pretty easy.
Making good looking drawings is definitely an art.
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Edited By PatJ on 09/01/2022 22:42:29
Edited By PatJ on 09/01/2022 22:51:15
Edited By PatJ on 09/01/2022 22:52:20