I started with TurboCAD many years ago when I picked up a cheap copy in a closing-down sale. I then updated it a few times, until a few years ago. It was good for 2D drawings, although I was continually frustrated by the difficulty of going back and making changes. I normally junked the lot and redrew from scratch. I did try working through the 3D drawing tutorial but found I had to go back to the manual if I left it for more than a few hours! From what I've seen at exhibition demos, though, they do seem to have improved this somewhat.
However, I then started with F360. The difference was like night and day. Easy to draw, easy to modify, easy to build complex multi-component 3D models. The big issue was, though, and I suspect from some of the comments made in this thread, that people treat it as a drawing package. Easy mistake to make – you do indeed start with a "sketch" which looks superficially like a 2D drawing. It is not – anything but. It is just a stage on the way to building a 3D model, and that is the key feature – don't think of it as a drawing package at all, think of it as a 3D modelling tool. Once you have your 3D model, then producing 2D drawings is only a few mouse clicks away. Get used to the idea that you add dimensions to your model only as a last result – wherever you can, link elements of the design together. The "constraints" list is your big friend here – use them wherever you can, and only use dimensions where you must. Create your model like this, and the ability to go back and make changes becomes trivially easy in almost all cases. You are never again going to have two components with holes that are supposed to match that are not in alignment.
I have been part of a team in SMEE that has given a number of iive video tutorials, and I've run a morning session at home for some of my fellow local ME society members. Whoever said that a bit of hands-on tuition is almost essential at the start was right on the button – try and learn without understanding some of the "why" and not just the "how" and you will struggle. That's the problem with a lot of the online Youtube, etc, tutorials – there's lots of "just do it like this, whizz, whizz, whizz" and not so much of explanations of the underlying principles. Which aren't difficult, just not at all obvious to someone coming from a more traditional approach. Says someone whose drawing office school days date from about 45 years ago…
Edited By Nealeb on 18/04/2018 17:26:55