I'm confused! I'm not sure if this problem is down to Fusion 360 or me not understanding the mechanics governing what happens when two wheels are coupled together. I think it's me.
I made this model in Fusion 360. The two wheels rotate independenly on their axles except they are joined together by a crank. The model has four rotating joints, just like the real thing.
What could possibly go wrong? Well, turning the model's left wheel anti-clockwise by hand, (or automatically by animating the joint), mostly causes the two wheels to turn together exactly as you would expect. But every so often, perhaps every 20 rotations or so, the crank displaces into this second position and causes the right hand wheel to reverse for half a turn. Then the crank re-aligns and the motion returns to normal, until the next time.
If this happened to a real locomotive the driver would cack his pants and the designer's pencil would be ritually snapped !
Can anyone explain what causes this phenomonon? Assuming it's not a software artifact, how should coupled wheel sets be designed to avoid it?
Dimensions: all revolving joints are 10mm diameter. The axles are 180mm apart; the wheels are 100mm diameter, and the wheel cranks are 35mm from the axle centre.
Thanks,
Dave
Edited By SillyOldDuffer on 31/01/2017 15:29:57