No, I never name anything.
That is probably a good idea, but I don't think I would actually use that feature.
My models get so complex that it would be very time consuming to name everything, and I make a lot of 3D models, and my tme is limited.
I don't worry about constraints either; I basically totally ignore them, and I can't recall that ever creating a problem.
When I turn a 3D model into a pattern, I often add machining allowances, and sometimes some external draft, etc., and I generally name those features as "PATTERN", so that I can toggle them on or off.
I create 2D drawings with the pattern features suppressed, and 3D print patterns with the pattern features turned on.
I also use odd colors for the added features, and these features are not merged into the main body of the model, but kept as separate entities. If I forget and leave a pattern feature visible, it is immediately apparent.
I use colors to try and bring in some contrast.
I often make machined holes and surfaces a light red.
Exhaust passages are sometimes red (hot), and intake passages sometimes blue (cold).
I keep things as simple and fundamental as possible.
I do really like creating the screencaptures of every step, and for a complex model, the screencaps are well worth the time to create.
Edited By PatJ on 19/08/2022 00:41:28