Fusion 360 Learning Curve

Advert

Fusion 360 Learning Curve

Home Forums CAD – Technical drawing & design Fusion 360 Learning Curve

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #21204
    Martin King 2
    Participant
      @martinking2
      Advert
      #234847
      Martin King 2
      Participant
        @martinking2

        Hi All,

        Having downloaded and installed this great program I set about getting to grips with it.

        Read many of the tutorials and watched a lot of the videos then thought I would try to model Jason B's Jowitt from his drawings.

        With virtually no CAD background except some time on SketchUp I have found this a rewarding if at times extremely frustrating experience.

        Much of the simple stuff is pretty straight forward and intuitive but when you get to joints and animation the water gets very deep really quickly.

        The single best lifebelt to reach for is to join the F360 forums where an enormous amount of first rate and entusiastic help is at hand. Also I found that downloading the SCREENCAST program allows you to upload the problem you are having instead of having to try and explain it. The helper online can see exactly what you have done and show you your error or explain the way forward.

        Make lots of files with the separate components rather than try and do it all in one model; importing theparts is easy as you begin assembly after actally creating the parts.

        I am still some way from having a complete 3D 'working' model but it is coming along and has certainly given me the enthusiasm to actually build this Jowitt for real when I can.

        Regards and many thanks to Jason for alowing this copying!

        Martin

        #234856
        Nick Wheeler
        Participant
          @nickwheeler

          I have no CAD background at all, but I've found Fusion to be much easier to use than Alibre(which wasn't too bad) and Turbocad(which I struggled with for years).

          Actually creating all the components within one model rather than separately is one of the things that makes it easy to use; even a simple thing like a piston can be created within the cylinder it's supposed to fit, which in turn was built on the crankcase. It is almost idiot proof. This is progressively more useful for more complicated parts. It also makes the joints simpler, as there is no need to move or align everything, and the type required tends to be obvious.

          Like all large programs to do complicated stuff it has things that are intuitive and others where you wonder what they were smoking when they designed it, but then I find the same problems when using Word.

          The thing it's lacking is a sensible referenced manual, with a readable description of what each 'tool' does and what is expected to make it work, but again this is true of most programs. The videos are useful, but every now and then you see a nugget that ought to be the first sentence in the description.

          #234872
          Muzzer
          Participant
            @muzzer

            It's also worth noting that F360 is currently in development, with a large team of full time software engineers beavering away at a list of features. That means there is great (and fast) support if you post on the forum and you can request features. The downside is that by definition some useful features have yet to be implemented. They have a roadmap and tackle features, prioritised in sequence as you'd expect on any large program.

            Currently they have most of the features you'd hope to see in a mid range CAD application but some of the advanced stuff won't happen for a while (sheet metal, advanced mates like chain and belt etc etc). However, they have already got proper 3D CAM implemented (3-axis, with 4-axis on the way if I understand correctly, milling, drilling, turning, waterjet) and some pretty interesting simulation options including stress, vibration, thermal and thermal stress. There's also animation, rendering and some pretty powerful surface tools. Some features are still a little clunky in places (some aspects of 2D drawings for instance) but I expect these will continue to evolve and improve.

            So currently there are still some things you can't do in F360 so you'd have to turn to another application at a push but for many jobs it's at the point where you can survive on it alone. And all of these features are free (apart from rendering?)! That's where it scores over Onshape which is free for the limited core 3D CAD but charges you once you start adding stuff like CAM.

            Murray

          Viewing 4 posts - 1 through 4 (of 4 total)
          • Please log in to reply to this topic. Registering is free and easy using the links on the menu at the top of this page.

          Advert

          Latest Replies

          Viewing 25 topics - 1 through 25 (of 25 total)
          Viewing 25 topics - 1 through 25 (of 25 total)

          View full reply list.

          Advert

          Newsletter Sign-up